Game developers Christian Plummer and Zenas Bellace interview
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I met one of the programmers and one of the developers of the indie game Super Rock Blasters at Super Magfest 2018 and interviewed them about making games.
1:36 – Christian explains what Super Rock Blasters is about. It’s Asteroids but blowing up each other.
2:27 – He’s worked on various projects in the past. He’s done a lot of game jams too.
3:42 – He uses Unity to port the game to other systems. It’s better than in the past but it’s not an easy process.
4:58 – His most important tool is a white board and markers.
5:46 – Special effects is what he most likes working on.
7:25 – Computer games are like raising children.
8:55 – He defines success as people spreading interest in the game through word of mouth.
9:50 – One of the the programmers, Zenas Bellace joined the conversation.
13:35 –Zenas talked about his method in developing games.
14:50 – They see games as a form of information and communication between people.
16:10 – Dune has been an inspiration for Zenas. Christian has been inspired by anime. The hero’s journey also.
17:45 – Zenas would like to create a sort of role playing type video game. Overall, they said to just make games if you want to. Just do it.
19:49 – The game can be found at rockblasters.quadratron.com or on twitter @quadratrongames
Links
http://www.quadratron.com/portfolio/super-rock-blasters/
For more “Creating Sci-Fi and Fantasy – An Inside Look” please follow me on Facebook at crisalvarezwlc, on youtube at Cris Alvarez and on Instagram @crisalvarezscifi
Guests: Christian Plummer, Zenas Bellace
Host: Cris Alvarez
Tags: science fiction, game design, video games, super rock blasters, special effects, game effects, unity