Japanese mystery fiction book – “Old Crimes, New Scenes” (Published by MerwinAsia; distributed by the University of Hawaii Press, 2018) – Charles Exley and Michael Tangeman interview

Charles Exley and Michael Tangeman are academics who both study Japanese language and literature. They both have an interest in Japanese mystery fiction and the three of us spoke about their latest project, a collection of 13 Japanese mystery stories that span 125 years of Japanese history.

1:03 – The editors talk about how they got into studying Japanese mystery fiction.

4:49 – They talk about how they chose the 13 fiction pieces in the book. They wanted an anthology of works of authors not widely known among English speakers.

8:28 – They talk about styles of Japanese mystery writing.

14:18 – Michael talks about the change in gender roles in Japanese society and mystery fiction. They also talk about a story on the clash between the Meiji period and new society.

17:20 – They talk about the historical aspects of the stories.

22:57 – Michael talks about some of the post-WWII stories.

31:34 – They talk about other stories they wanted in the book but didn’t make it.

34:54 – They talk about translating the stories and interesting terms and words.

43:12 – Michael talks about how “The Code” moved him. Charles talks about “Bugs Moving on the Ground.”

46:05 – They talk about their time in Japan and how the sotires connect to their time in Japan.

1:02:24 – Michael talks about the book’s cover art.

Links of interest

https://denison.edu/people/michael-tangeman

https://www.deall.pitt.edu/people/charles-exley

For more of “The Art and Design of Sci-Fi and Fantasy, Mystery and Horror” please follow me on Facebook at crisalvarezwlc, on youtube at Cris Alvarez and on Instagram @crisalvarezscifi

Guests: Charles Exley and Michael Tangeman

Host: Cris Alvarez

Tags: science fiction, fantasy, art, artist, japanese mystery, high-brow, detective fiction, edgar allen poe, meiji, science fiction, train myster

Video games studies book – “The Toxic Meritocracy of Video Games” (University of Minnesota Press, 2018) – Chris Paul interview

Christopher Paul teaches at the Seattle University where he focuses on applying tools rooted in rhetorical analysis to elements of new media, especially video games.  We discussed his latest book on meritocracy in video games.

0:45 – Chris talks about how he got into studying digital media and video games.

3:26 – Chris talks about the subject matter of the book – video games and meritocracy. He talks about Michael Young and his novel “The Rise of the Meritocracy.”

6:11 – The book delves deep into specific games and how they relate to meritocracy.

8:31 – Chris compares indie games and triple A games.

12:30 – Chris talks about diversity in video gaming.

16:28 – Chris talks more about how people are affected by succes in games.

17:44 – Chris talks about how he did his research.

21:33 – Chris talks about games that are breaking the meritocracy mold.

28:04 – Chris talks about the effects of what video games are teaching people.

37:46 – On twitter he’s @real_chris_paul.

Links of interest

https://www.seattleu.edu/artsci/departments/communication/faculty-and-staff/christopher-paul-phd.html

https://www.upress.umn.edu/book-division/books/the-toxic-meritocracy-of-video-games

For more of “The Art and Design of Sci-Fi and Fantasy, Mystery and Horror” please follow me on Facebook at crisalvarezwlc, on youtube at Cris Alvarez and on Instagram @crisalvarezscifi

Guests: Chris Paul

Host: Cris Alvarez

Tags: science fiction, fantasy, art, artist, jesuits, Journey, “Papers, Please”, game jam, twitch, skyrim, gone home, mercy, overwatch, fortnite

Supernatural fiction studies book – “A Feeling of Wrongness” (Penn State University Press, 2018) – Joe Packer interview

Joe Packer is a communications academic and became interested in how pessimism is expressed in popular culture. He co-wrote a book on the subject and we discussed it.

0:56 – Joe talks about how he got into writing about pessimism in popular culture. He references Lovecraft.

2:14 – Joe talks about the book and philosophical pessimism. The book focuses on the idea that things would be better if humans didn’t even exist.

6:31 – Joe talks about why they incorporated True Detective, Rick and Morty, and Final Fantasy VII into the book’s ideas.

12:37 – Joe talked about other works they considered including such as drone metal.

16:08 – Joe talks about their backgrounds in communications studies.

17:09 – Joe talks about the short story “I have No Mouth and I Must Scream” and how it affected him.

22:53 – Joe talks about post-apocalyptic films.

27:38 – Joe talks about the philosophies of BioShock.

28:52 – Joe is on academia.edu and Google Scholar.

Links of interest

A Feeling of Wrongness https://www.psupress.org/books/titles/978-0-271-08235-6.html

For more of “The Art and Design of Sci-Fi and Fantasy, Mystery and Horror” please follow me on Facebook at crisalvarezwlc, on youtube at Cris Alvarez and on Instagram @crisalvarezscifi

Guests: Joe Packer

Host: Cris Alvarez

Tags: science fiction, fantasy, art, artist, Rick and Morty, True Detective, Lovecraft, Final Fantasy VII, Inside Out, drone metal, Get Out, BioShock, video games